News
Release notes, project updates, and field reports from the Halley project.
Halley v0.5.0 is a wide release: a brand-new native portal backend, frosted-glass effects, animated field backgrounds, the initial Halley Lift and Apogee releases, deeper input tuning, animation polish, and a steadier nested/session story.
A look ahead: Halley's first ecosystem app — a compositor-integrated app launcher — is on approach in the next release, alongside a new halley-full package for everything the ecosystem will carry.
Halley v0.4.0 brings compositor fullscreen controls, Gamescope launch support, fixed-size and translucent window rules, and deeper game/session stability.
Halley v0.3.2 is a focused patch for stale rendered textures in tiled cluster members.
Halley v0.3.1 is a focused hotfix for landmark/window overlap transfer and fullscreen game reveal regressions in v0.3.0.
Halley v0.3.0 is preparing to launch with normal overlapping windows, presentation-only maximize and fullscreen, stricter config diagnostics, and smoother native tty performance.
Halley v0.2.0 is out with focus cycling, maximize sessions, cluster slots, session launch support, and native rendering fixes.
Halley's first public release is here.