Config Reference
Background / Gesso
Compositor background renderer: solid fill, classic image, or spatial field shader.
Defaults
Defaults shown here are the effective builtin defaults from RuntimeTuning::builtin_defaults().
Default Config Shape
Use this as the section shape when editing halley.rune.
background:
mode "field-shader"
shader "space"
path ""
fit "cover"
colour "#181a26"
accent-colour "#8fa8d8"
intensity 1.0
animated true
end| Option | Type | Default | Notes |
|---|---|---|---|
mode | string | field-shader | Background renderer. Accepted values: none, classic, field-shader. Alias section name: gesso. |
shader | string | space | Field-shader source. space uses the builtin animated space shader; a path can load a custom fragment shader. |
path | string | Classic image path for mode classic. Empty means no image path is loaded. | |
fit | string | cover | Classic image fit mode. Accepted values: cover, contain, stretch. |
colour | hex color | #181a26 | Base color for builtin shaders. Alias: color. |
accent-colour | hex color | #8fa8d8 | Accent color for builtin shaders. Aliases: accent-color, accent_color. |
intensity | f32 | 1.0 | Overall brightness/intensity multiplier for shader and image backgrounds. |
animated | bool | true | Keeps animated field shaders repainting for subtle twinkle and pulse motion. |